Sansar : some hints at options for revenue generation

Inara Pey: Living in a Modem World

Project Sansar image via Linden Lab Project Sansar image via Linden Lab

Update, May 5th:As indicated by Pete Linden, the Lab’s Director of Communications, in the comments following this piece, the write of the the TCP project article appears to have got his wires crossed in reference to user-to-user transactions and the Lab’s revenue model for Sansar, which has in turn lead my speculations astray in the possible levels of commissions. I’ve now revised the piece to focus on the elements directly related to Ebbe’s comments on other revenue models under consideration.

One of the areas of interest with Project Sansar is how Linden Lab will generate revenue from the platform, given their intention to pivot strongly away from the and land model which has proven so constraining within Second Life.

During assorted presentations at the Virtual Worlds Best Practice in Education conferences, Lab Chat sessions, and in talking to the media, Ebbe Altberg has…

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Lab Chat #3: transcript and audio

Inara Pey: Living in a Modem World

Lab Chat #3: Saffia, Troy, Oz, Ebbe and Jo Lab Chat #3: Saffia, Troy, Oz, Ebbe and Jo

Friday, May 6th saw the third in the Lab Chat series take place in-world, featuring guests Oz Linden, the Director of Second Life Engineering, Troy Linden, a Senior Producer of Second Life and of course, Linden Lab CEO, Ebbe Altberg, in his alter-ego of Ebbe Linden.

The session focused on a mix of questions submitted to an official forum thread ahead of the event, and questions taken directly from the audience, and this transcripts offers a breakdown of the questions asked and answers given.

Please note that in places the audio presented has been edited to remove asides, repetition or removed inaudible elements, and so may differ in length and content to the official recordings made of the session. However, no attempt has been made to alter the content or context of the answers supplied by Ebbe, Oz and Troy.

For ease…

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An actual look inside Project Sansar

Inara Pey: Living in a Modem World

Project Sansar image via Linden Lab Project Sansar image via Linden Lab

The end of April was a busy time for the Lab, with Ebbe Altberg leading a team to both the  Collision 2016 tech conference (billed as the “anti-CES”) in New Orleans, which ran from April 26th through 28th, quickly followed by the 2016 Silicon Valley Virtual Reality (SVVR) conference, which took place at the San Jose, California, conference centre between April 27th and 29th.

At both events, Ebbe Altberg gave a presentation which included further images and some video shots from within Sansar, and Collision 2016 has now made these available for viewing within a recording of Ebbe’s presentation which can be found on YouTube, and is embedded below.

As the Collision event is more general tech than VR specific, the first part of the video is more about the potential of VR and the possible VR / AR marketplace in the future. A…

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Trailer for Project Sansar revealed

What the Huck?

Hamlet Au posted this video yesterday of the media used by Linden Lab CEO Ebbe Altberg at last week’s Collision Conference to discuss virtual reality and show off the first moving images of Second Life 2 aka Project Sansar in action. I’ve fast-forwarded to the beginning of the ‘trailer’, but once you’ve watched that, fainted, been revived with smelling salts, watched it again, fainted for a second time, been told by a doctor not to use the computer, sat for a while in a stupor, started recreating the scenes you remember from the video out of mud and clay in the middle of your living room, thrown the water dispenser through the window and run cackling to the hills then you might want to rewind to the bit immediately preceding it and watch footage of content being arranged in Sansar.

For context to some of what Ebbe describes, you might…

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Project Bento User Group update 34 with audio

latest on Bento

Inara Pey: Living in a Modem World

Project Bento – extending the SL avatar skeleton Project Bento – extending the SL avatar skeleton

The following notes and audio were taken from the weekly Bento User Group meeting, held on Thursday, November 17th at 13:00 SLT at the the Hippotropolis Campfire Circle. and chaired by Vir Linden. For details on the meeting agenda, please refer to the Bento User Group wiki page.

Bento Viewer

The new Reset Skeleton and Animations option The new Reset Skeleton and Animations option

The Bento viewer RC updated on Tuesday, November 15th to version This build has fixes for the following (non-public) JIRA issues:

  • SL-524 – Reset Skeleton does not restore collision volume joint positions
  • MAINT-6913 – Problem with alpha on some Nvidia Mac systems when shadows are enabled
  • MAINT-6915 – Reset Skeleton is not enough to remove all traces of a previous Bento avatar.

To handle the last point, the Lab has added a Reset Skeleton And Animations option to the right-click menu (shown…

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