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Cocoon – click any image for full size
Cocoon is the name of a cyberpunk role-play region designed by Ελλιέ (Mii1a), and it offers an atmospheric environment with a rich back-story.
It is the year 2487. The Earth surface has become virtually uninhabitable as consequence of wars and environmental neglect. Most of humanity has fled the surface in the hopes of building a new future.
Cities slowly float around three thousand meters high above the surface, to escape the corroding effects of the pollution and radiation on the city’s hull over time.
The cities are connected by dense air-traffic and there is a booming economy for all types of goods. The cities are controlled by many different rival mega-concerns in the science and weapon industry, yet most parts of the population don’t care about the large-scale politics and established connections on many levels between the cities. There exists a thriving…
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EveryWhere and NoWhere – JadeYu Fhang
EveryWhere and NoWhere, by JadeYu, forms a ground level installation, and is the more extensive of the two. It offers a complex environment of scenes and platforms, forming a unique world of geometric shapes and inhabited by strange, female forms.
In the first – which acts as the landing point – the figures are enmeshed in a delicate framework somewhat resembling a bird’s nest. Ladders rise from the platform at various angles, each offering a number of poses for visitors. Beyond this lie processions of doorway-like boxes march and undulate through the sky, or rise vertically upwards, apparently…
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David Hall’s Dwarven Fortress – a sense of scale can be gained by my avatar, in white, standing on the platform towards the lower left, and visible between the columns – click for full size
The sixth Sansar Creator Profile video arrived on Wednesday, August 9th, featuring creator David Hall. A 3D creator “for the past couple of years”, David describes his work as more of a passion than a vocation – although he admits he’s always wanted to be a builder of worlds. As such, he is perhaps representative of the broader audience that Linden Lab would like to attract: those who are perhaps not so much interested in or invested with the wider aspects of virtual worlds and their multiplicity of opportunities and interactions, but rather those who want to be able to sculpt and create the environments they wish to build, and then share them purely with…
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