Writing in Singularity Hub, the on-line publication of Singularity University, Aaron Frank, principal faculty at the university lecturing on augmented and virtual reality, offers an interesting piece that covers both Second Life and Sansar.
New Virtual World Sansar is Ready to Pick Up Where Second Life Left Off, which appeared on Friday, June 23rd, may have another slightly misleading title (see Sansar: thoughts around Kotaku’s hands-on), starts with a look back to May 2006, when the story of Anshe Chung’s rise to millionaire status marked her appearance on the cover of Bloomberg Businessweek. The event marked the start of SL’s broader rise in the consciousness of the media (and the general public), and Mr. Franks quickly runs through what followed, culminating in the so-called “failure” (i.e. writing-off by the media) of Second Life – before pointing out that for a “failed” venture, it is still here and still…
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This is something of a maintenance update than a major feature release, covering as it does the more recent updates from Linden Lab – the improved region and parcel access controls, updated Trash behaviour to try to help control risks of inventory loss, custom folders for uploads, the avatar complexity updates, and a host of smaller fixes and tweaks.
Most of these have been adopted directly from the Lab’s code, others – such as the avatar complexity updates – have been folded-in to existing capabilities in Firestorm. There are also numerous updates and improvements from the Firestorm team as well.
In keeping with my usual approach to Firestorm releases, what follows is not an in-depth review of everything new / updated in version 220.127.116.11912, but rather an overview, highlighting some of the more significant / interesting changes, updates and fixes…
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As I recently reported, Linden Lab are starting on a set of Second Life environmental enhancements, including the ability to define the environment (sky, sun, moon, clouds) at the parcel level. These changes to the environment controls are quite extensive, and wrap a number of ideas together into a single project.
On Tuesday, June 13th, Rider Linden, who is leading the work made a preliminary document on what is being considered available via the Simulator User Group meeting. In it, several enhancements to the windlight environment capabilities are outlined, and are summarised below – please read Rider’s document for the full details.
Environment Inventory Asset
A new asset type that can be stored, managed and traded through the Second Life inventory and the Marketplace. This asset type will:
- Comprise a Sky asset for adjusting atmospheric effects, clouds, the sun,moon and stars; and a Water asset for controlling the environment…
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